For this project I was responsible for creating props and environments in multiple maps for Halo 4's extensive DLC. My responsibilities included creating models from concept, pushing environments from the early block-out stage to finished in game assets,and working with level designers to create believable, true to Halo style environments in a fun and playable space. 
basin_windmill_base_01.png
basin_windmill_base_02.png
basin_bluebase_02.png
basin_bluebase_05.png
ship04.png
Halo-4-Castle-Map-Pack-Outcast-Establishing-3-1152x648.jpg
Halo_4_castle_map_pack_perdition_establishing_3_area_2.jpg
Halo-4-Champions-Bundle-Vertigo-Establishing-Screenshot-Charged.jpg
172.25.64.57-image24.jpg
Halo-4-Champions-Bundle-Out-in-August-Brings-New-Maps-Skins-More-7.jpg
prev / next