Bio: Currently, I am a Senior Environment Artist at QC Games in Austin, Texas working on an unnannounced project. Previous to that I worked at Certain Affinity for almost five years. While at Certain Affinity, I was afforded the opportunity to work on several AAA titles including Halo, Doom, and Call of Duty. My responsibilities at the studio varied from hard surface prop modeling, world building, and terrain sculpting. I also worked at Cryptic Studios in Los Gatos, California where I was a prop modeler and world builder for Neverwinter Online.